Update project from LGUI2 to LGUI3
Follow this page to upgrade your LGUI2 project to LGUI3.
CAUTION!!! LGUI3 is not fully compatible with LGUI2, follow this video to upgrade your project to LGUI3: Youtube Bilibili , but I can't guarantee this convertion is good for every project.
Changes in LGUI3:
- Coornidate system: from Unity-like (x-right, y-up, z-forward) to UE-like (x-forward, y-right, z-up) coordinate system.
- Color property: UIItem.Widget.Color moved to UIBaseRenderable.Color.
- UICanvasGroup: Handle children UI element's opacity and interactable.
- Anchor system: LGUI3 use AnchorMin/AnchorMax/AnchoredPosition/SizeDelta anchor system, just like Unity's, clean and predictable.
- Name redirect: eg. LGUIDrawableEvent to LGUIEventDelegate, AwakeBP to ReceiveAwake, StartBP to ReceiveStart, XXXBP to ReceiveXXX. Blueprint can automatic convert with no extral work, C++ can check LGUI/Config/DefaultLGUI.ini to see all these changes.