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  • Prefab Workflow

    • LGUI Prefab
    • PrefabEditor
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  • Rendering

    • LGUICanvas
    • Screen Space Overlay
    • World Space - UE Renderer
    • World Space - LGUI Renderer
    • LGUI render flow
    • UICanvasGroup
  • Visual Components

    • UIText
    • UIEffect
    • TextAnimation
    • UIBackgroundBlur
    • UIBackgroundPixelate
  • Events

    • LGUIEventDelegate
    • LGUIEventSystem
  • Interaction Components

    • UISelectable component
  • Layout

    • Basic Layout
    • Auto Layout
  • Tween Animation

    • LTween
    • Use LTween for UI element
  • Performance

    • LGUI Stat
  • ReleaseNotes

    • LGUI 3.x
    • LGUI 2.x
  • FAQ

    • Why use prefab?
    • Update project from LGUI2 to LGUI3
    • Project 3d world position to LGUI's screen 2d position
    • Deproject LGUI's screen position to world
    • Use custom material for UI elements
    • Disable interaction component
    • Find Child by DisplayName
    • Get actor or component inside prefab
    • Anti-aliasing

UIBackgroundBlur

Use it on ScreenSpaceUI or World Space LGUI Renderer.May have some issue when MSAA is on. This component can make blur effect on background view's image, it is just like UMG's BackgroundBlur.

Create it by select "Create UI Post Process"->"UIBackgroundBlur":

Property:Function:
Blur StrengthBlur effect strength.
Apply Alpha to BlurWill alpha affect blur strength? If true, then 0 alpha means 0 blur strength, and 1 alpha means full blur strength. So if you need animation on Blur Strength, just use "Alpha To" node on blueprint.
Strength TextureUse strengthTexture's red channel to control blur strength, 0-no blur, 1-full blur.
MaskTextureUse maskTexture's red channel to mask out blur result.
Custem UIMaterial is not supported.
Last Updated:
Contributors: lf2007hf
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