LTween provide some handy functions for work:
VirtualCall- Register the start/update/complete events, set a duration time, so these events will execute:
DelayCall- Same as engine's native node "Delay": c++ version may be more valuable:
ULTweenBPLibrary::DelayCall(World, 2.0f, [](){
...(your function here)
});
DelayFrameCall- Delay a specific frame count and call event:
(DEPRECATED) RegisterUpdateEvent | UnregisterUpdateEvent- Register the "Update" event so it will be executed every frame, until unregistered.
UpdateCall- Call event every frame.
RepeatCall- Repeatly call function with given interval time: